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Five things to focus on when learning Marvel vs. Capcom: Infinite

Five things to focus on when learning Marvel vs. Capcom: Infinite

by ednext
in news
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Here’s how newcomers can streamline the process

If you’ve had the opportunity to jump into the world of Marvel vs. Capcom: Infinite, chances are you quickly realized that there are seemingly endless possibilities at your finger tips. With 33 characters, six infinity stones, and an open tag system, it can be difficult for newcomers to figure out where to get started.

Today, I’m going to run through five things that beginners should focus on when learning how to play Marvel Infinite.

What’s included here isn’t going to give you an automatic win at EVO. However, running through and practicing these aspects of the game should give you a better understanding of how to approach the learning process.

For those who are already experienced Marvel players, you probably won’t find much here that you don’t already know. I encourage you to jump into the comments and share any tips or tricks that helped you level up your game, for those hoping to get better.

Hit the jump to get started!

Due to the sheer amount of different things you can do in this game, it’s easy to get caught up in allure of the crazy combos and excitement often demonstrated by the pros. In MvCI, it is really important to take a step back and remind ourselves: baby steps.

First find a character that you think is interesting and might want to devote some time to. Get a feel for what they can do solo, and if they’re a good fit, begin working on their basic combos.

The game’s trial mode is a great tool to get ideas for combos, so be sure to use it.

A good way to get started here is to build your team and gameplan around one character. Even if you don’t end up sticking with what you put together initially, it will give you a better understanding of how to construct an effective duo.

Click images for animated versions

Once you’re feeling good about your first character, you’ll want to start looking for a fighter that compliments them.

Something to examine when testing different characters is how well these characters “Delayed Hyper Combo” into each other. In MvCI, the ability to cancel one character’s super directly into the next has been removed and is now utilized by way of the tag system.

Perform each hyper combo for both characters, then start seeing how they can and should combo into each other. Though you can make most things work in this game, there are many instances where there is a glaring example of a better choice.

For instance, I play as Frank West in MvCI. What Frank West players want to do is find the best ways to get him to level 5, which is where he’s at his strongest.

With a character like Jedah, I can perform a combo ending in his air super, which hits multiple times and leaves the opponent in an untechable falling state giving Frank the opportunity to set up his tripod, snap two pictures, and achieve instant level 5. If I pair Frank with Spider-Man, however, I’ll be able to land a combo that nets multiple hits, but have a much harder time getting two photos in one go.

Experimenting with these character’s DHCs, then moving on to see what other tools they have the compliment one another will help determine how strong their team synergy is.

There are several characters in this game that have a special attack that hits as an overhead. Using these moves, tagging, then going for a low creates a mix up that can be really difficult to deal with, even at higher levels.

If your characters have something like this, I highly recommend finding a set up that you can consistently shoot for. In the GIF below, you can see Thanos’ overhead making contact at just about the same time Sigma is hitting low. This kind of set up is often referred to as “hard-to-blockable.”

For characters who can’t easily access this type of sequence, another way to get a similar effect is by locking the opponent down. Moves that force the opponent to block for an extended period of time can be incredibly useful, especially when you tag your opponent in during it.

The second example below shows Ultron performing his projectile super while Jedah air dashes around to create an opening. Try to find one or two of these set ups, practice them, then unleash them on your opponents and see if they can keep up.

Wave dashing is a technique that veterans of the series are all too familiar with. For those who may not know what this is, basically, wave dashing is when a player dashes (usually by utilizing the two-button dash), presses down to cancel the animation of said dash, then repeats in order to quickly move across the screen.

Practicing this maneuver will allow you to gain a better understanding of movement, give you the ability to move in on your opponent for pressure and punishes, and how to escape dangerous situations.

What some of the pro MvCI players do is map a specific button on their controller (one that isn’t among the core face buttons) to perform two punches. Since hitting two punch buttons simultaneously results in a dash, this allows them to consistently execute their dashes without the worry of missing one of the punch inputs.

You can easily make this change in the game’s controller configuration settings.

While the prospect of harnessing one of the six Infinity Stones and tapping into the chaotic powers they hold is enticing, I found it most beneficial to wait until the end to start implementing them. It’s hard to gauge which stones are best for you if you haven’t built the foundation of your team.

The great thing about the different stones is that each one has a vastly unique effect. It is extremely unlikely that you’ll encounter a team that doesn’t have at least one stone they can use to improve their dynamic.

Choosing the best stone(s) can be tough, so you’ll want to analyze the core gameplan of your team and find something that will supplement its weaknesses.

If I play a team featuring two fighters heavily centered around rushdown, the Time stone — which gives the wielder a command dash forward — might not be the best choice considering both of my characters excel at quickly getting in close to the opponent.

Something like the Reality stone — whose Infinity Surge puts into a play a homing projectile — might be a better option as it gives the opponent something else to deal with on screen while I set up my offense.

This isn’t a 1:1 thing, of course, and different characters and teams will find varying benefits from the six stones. However, this is a strong general approach to locating the most effective Infinity Stones for any duo.


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